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Careers At Black Rock

STUDIO DESIGN DEPT MANAGER

Black Rock Studio [A Disney Interactive Studio] is currently recruiting for a Design Department Manager to join the team at the Brighton-based studio.
The Studio Design Dept Manager nurtures the design job family at the studio, helping to mentor and develop our design talent. He/she establishes best practices for design across the studio.

Responsibilities:
— Represent the Design Job Family at the studio level.
— Support, coach, mentor and evaluate the Design Job Family
— Constantly evaluate, adapt, establish and share best practices for design process, tools and documentation within the studio and across Global DIMG.
— Hands on expert in tool design, evaluation and development.
— Establish and maintain training programs for Design Job Family, facilitating knowledge sharing between designers at the studio and across Global DIMG.
— Support the studio Inspire & Motivate programme.
— Establish and drive Design Dept meetings at studio.
— Collaborate with Director, Production and Director, Art and Director, Technology to ensure that design is in sync with Production, Art and Tech on all products in development at the studio.
— Help reinforce, communicate and evangelize design dept vision throughout the studio and across Global DIS.
— Support Game Directors and their Design Directors in any way that will help them develop their products.
— Oversee and support all blind-testing and usability testing programmes within the studio.

Qualifications:
— Deep experience working in video games, including at least one shipped product working in a design management capacity.
— Must have strong console experience, including experience on “next generation” consoles (PS3, Xbox 360).
— Possesses a strong passion and expert knowledge for games of all genres, but particularly in the Racing and driving genres.
— Expertise in design process and documentation.
— Expertise in design tools.
— Excellent technical understanding.
— Diplomatic skills demonstrating a willingness and ability to listen.
— Strong oral and written communication skills.
— Strength in decision-making and analytical skills.
— Proven leadership skills.
— Strong in interview skills.
— Strong in talent identification and selection.

Assets:
— Post secondary education is an asset, particularly in the fields of game design, fine arts, computer science or film/cinematography
— Love for paper RPGs, board games and comic books.
— Artistic and/or technical skills.

Portfolio and Resume:
Samples should include as many of the following as possible:
— High Concept or Product Treatment documents
— Feature design documents
— Level/track design documents/layouts
— Writing samples
— Any other relevant design materials

How to apply:
Please email your resume to jobs@distudios.net